EXILED plugin for SCP:SL that has a configurable chance (10% by default) of activating a special gamemode when the round starts. Below is the current list of gamemodes.
- Players spawn as either Class D, Scientist, or Guard on the surface at the MTF spawn
- Everyone gets unlimited SCP-018s with shortened fuse times
- All SCPs are switched to Class D's, everyone else is switched to SCP-173
- Class D is shrunk by 50% and needs to escape and become Chaos Insurgency to win
- All SCPs are switched to SCP-079, everyone else is switched to Scientist
- SCP-079 starts off at level 3, scientists start with nothing
- Scientists need to work together to obtain keycards and access heavy containment to kill SCP-079, before 079 can kill them
- All lights on the map will turn blue
- The round will end after 15 minutes if 079 isn't killed in time
- All SCPs are switched to Scientist, everyone else is switched to Class D
- Class Ds spawn with a flashlight and SCP-268
- Scientist spawns with an LMG, flashlight, 1000 rounds of ammo, increased movement speed, and a facility manager keycard
- Facility lights are turned off for the entirety of the round, players will need to navigate with their flashlights
- Class Ds need to work together to kill the scientist by any means necessary to win the round
- All roles, spawns, and inventories are randomized
- Friendly fire is enabled and normal win conditions are disabled to prevent the round from ending too early
- Only one SCP will spawn each round since they cannot attack each other
- The round will end when a single player is left alive
- All SCPs are switched to 939, everyone else becomes Class D
- When a Class D is killed by 939, they will also become 939
- MTF and Chaos spawning is disabled, and players cannot escape to surface
- Each Class D spawns with a jailbird to have a chance to fight back
- Light containment never goes into its decontamination phase, and Gate A and B are permanently locked
- With light containment always available and nobody able to escape or activate the nuke, the round will play out very differently
- MTF and Chaos spawn at different locations; MTF spawns in entrance zone and Chaos spawns in a random heavy containment SCP chamber
- All SCPs are switched to 049
- SCP-049-2's are larger and have more health
- Players who die are automatically revived as SCP-049-2
- All SCPs are switched to Class D, everyone else is switched to SCP-106
- SCP-106's spawn at the top of 173's old spawn room, Class D's spawn at the bottom
- Class D's start with an O5 keycard, and must escape and become Chaos while being chased by the hoard of Larry's
- Forces the next round to start with a gamemode
- Available to owners and admins
- Accepts a number as an optional argument to set a specific gamemode (Number must correspond to a valid gamemode in the order listed here, starting from 1)
- A random gamemode will be chosen if no argument is provided
- Set the number argument to 0 to unset a forced gamemode round
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