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Should ofCubeMapsData() & ofShadowsData() be private? documentation missing #8409
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If this is indeed something internal, maybe it can be hidden somehow as a friend function, within |
The same holds true for |
ofCubeMapsData() and ofShadowsData() is replicating the ofLightsData() method here:
Useful for storing the data about all the cube maps and shadows that have been created, mostly for internal use. A user could find this useful for passing the information to their own shaders but seems unlikely. |
With
of_v20250330_osx_release
:Is
ofCubeMapsData()
something public or really only needed internally for ofCubeMap and ofMaterial? There is no comment to explain its usage and the naming is ambiguous to me.There is really a dearth of commenting on this class other than the load functions. Sorry if this is a graphics pattern which I should recognize, however I don't think we should assume that for stuff in the core.
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