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I'm using like this:
HIGH_RESOLUTION_CAPABLE = YES
and
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, false);
which results in the same resolution everything the same
But the window decoration and title aren't low res anymore
The text was updated successfully, but these errors were encountered:
If can make a variable to toggle this on an off (pass to the false there), so its as easy to toggle full retina on or off, could this be then changed dynamically... if so.. yes !
I'm using like this:
HIGH_RESOLUTION_CAPABLE = YES
and
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, false);
which results in the same resolution everything the same
But the window decoration and title aren't low res anymore
The text was updated successfully, but these errors were encountered: