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index.js
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import { REST, Routes, Client, GatewayIntentBits } from "discord.js";
import { fileURLToPath } from "url";
import { dirname } from "path";
import path from "path";
import fs from "fs";
import "dotenv/config";
import PRAssign from "./msg/pr-assign.js";
const client = new Client({
intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages],
});
const rest = new REST().setToken(process.env.TOKEN);
// Grab all the command files from the commands directory you created earlier
const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const foldersPath = path.join(__dirname, "commands");
const commandFolders = fs.readdirSync(foldersPath);
async function getCommands() {
const commands = [];
for (const folder of commandFolders) {
// Grab all the command files from the commands directory you created earlier
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs
.readdirSync(commandsPath)
.filter((file) => file.endsWith(".js"));
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = await import(filePath);
if ("data" in command) {
commands.push(command.data.toJSON());
} else {
console.log(
`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`
);
}
}
return commands;
}
}
// and deploy your commands!
(async () => {
try {
const result = await getCommands();
console.log(
`Started refreshing ${result.length} application (/) commands.`
);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(
process.env.CLIENTID,
process.env.GUILDID
),
{ body: result }
);
console.log(
`Successfully reloaded ${data.length} application (/) commands.`
);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();
client.on("interactionCreate", async (interaction) => {
if (!interaction.isCommand()) return;
const { commandName } = interaction;
if (commandName === "ping") {
// Execute the logic for the /ping command
await interaction.reply("Pong!");
}
});
client.once("ready", async () => {
const channel = client.channels.cache.get(process.env.CHANNELID);
if (channel) {
const msg = await PRAssign.getMessage();
channel.send(msg);
}
});
client.login(process.env.TOKEN);